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"Attrition is the core of the game": Original Heroes of Might and Magic creator's "Fun AI" approach is helping Olden Era developer Unfrozen balance PvE difficulty

GamesRadar jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) 0 переглядів 5 хв читання
"Attrition is the core of the game": Original Heroes of Might and Magic creator's "Fun AI" approach is helping Olden Era developer Unfrozen balance PvE difficulty
A big hero v hero fight in Heroes of Might and Magic: Olden Era between a Schism and Necropolis faction
(Image credit: Ubisoft, Hooded Horse)
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Heroes of Might and Magic: Olden Era's Early Access launch is imminent, and developer Unfrozen kept some wise words in mind when rebalancing the smash hit Steam Next Fest demo's difficulty.

Community manager Bart Podress-Leszek tells GamesRadar+ of the changes players can expect in the Early Access build, including some guided by the advice given from original Heroes of Might and Magic creator, Jon Van Caneghem. "When he was working on the Heroes games, and when they were designing the [PvE] AI as a team, they used this term called Fun AI, where the AI is meant to be smart, but not too smart."

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Reworked AI difficulty isn't all Unfrozen has been tinkering with in the months since it patched the demo. I noticed that the Sylvan faction has been renamed to Grove when I sat down to play the incoming new build, a change implemented in response to player feedback. Similarly, the main user interface has been reworked to better emulate the look and feel of classic Heroes games – "something a little bit more reminiscent of what we are going back to," Podress-Leszek explains, with a game name like Olden Era.

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Check out our Heroes of Might and Magic: Olden Era Big Preview hub for more hands-on takes and interviews with the devs

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Jasmine Gould-Wilson
Jasmine Gould-WilsonSenior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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