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As fans revive Nier Reincarnation, game devs say giving live-service titles offline versions is trickier than you might expect – potentially more than "building something from scratch"

GamesRadar scott.mccrae9512@gmail.com (Scott McCrae) 0 переглядів 4 хв читання
As fans revive Nier Reincarnation, game devs say giving live-service titles offline versions is trickier than you might expect – potentially more than "building something from scratch"
A young girl and a tiny ghost in Nier Reincarnation
(Image credit: Square Enix)
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As Nier Reincarnation is revived by fans through an offline version of the game, a developer has explained why offline versions of live service titles are rare.

As spotted and translated by Automaton, a programmer who goes by Itchie on Twitter (a former SNK and Square employee, according to Automaton. and currently business head at Tatsumi Electronics) explains that – while he empathizes with the wish for offline versions of these deleted games to show up upon the end of their live-service tenure – it's often not a viable choice for developers. He notes that while many would see a version like this as a simple "modification," the development work required would be akin to a full overhaul of a game.

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Of course, in an ideal world, the pre-planning that makes these games easier to transfer to a new variant would be considered every time, because no matter how you shake it, losing access to a game that you potentially put money into sucks. And while Nier Reincarnation is the subject of this particular piece, it's not limited to mobile games either. While I don't have the most experience with departed live service games, everyone probably has one – Rumbleverse in my case – that they've lost access to entirely.

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Scott McCrae
Scott McCraeContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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