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All Pragmata Solar Power Plant items for 100% completion

GamesRadar will.sawyer@futurenet.com (Will Sawyer) 0 переглядів 6 хв читання
All Pragmata Solar Power Plant items for 100% completion
Pragmata Solar Power Plant hugh and diana looking at a globe
(Image credit: Capcom)
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The Pragmata Solar Power Plant level has several collectibles to find across its three areas, including a few Safe Boxes, two REMs, and a Mod. But since some of these are blocked behind blue crystal-like Lunafilament structures that can only be destroyed with a particular upgrade, you'll need to do a bit of backtracking if you want to fully loot this area of its most valuable resources. With that, here are the locations for all items in the Solar Power Plant needed to achieve 100% completion.

Be aware of some very mild early-game spoilers for Pragmata below.

Generator Entrance

The first area of Pragmata's Solar Power Plant level, the Generator Entrance, has only one major item to collect: a Storage Expander that increases the size of Diana's Hacking Gauge. The problem is it's impossible to get until you learn how to destroy blue crystals in Pragmata in a later level, so you'll need to return here later.

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Pragmata Solar Power Plant storage expander room in generator entrance annotated

(Image credit: Capcom)

From the start of the level, head forward then right through a large door which leads to a window that says '0037 Test Module' on it. When you see this, take the next right and go to the end of the corridor to find a room blocked by a blue lunafilament printing error. Destroy the blue stuff and you can get inside the room and collect the Storage Expander.

Power Distribution Center

The second area of the Solar Power Plant has three Safe Boxes and one Pure Lunum to collect, all of which are found in the main area where you need to hack five locks to open a door blocking the path ahead. Along with these Pragmata resources, there are plenty of Upgrade Components lying around here too. However, as with the Generator Entrance, you need to be able to break blue Lunafilament formations to get to every item.

Safe Box 1

Pragmata Solar Power Plant hidden area with safe box in power distribution center

(Image credit: Capcom)

After taking the small lift to the upper level of this area, jump across the platforms and head to the right. Once you get to the edge of the final platform, look down and you should see an Upgrade Component in a secret area. Jump down there and you'll find a Lock Box containing some Lunafilament tucked away. To get out of this area and get back on track, you need to hack the red switch to raise and lower various blocks that will lift you out and help you reach a door.

Safe Box 2

Pragmata Solar Power Plant corridor entrance leading to safe box in power distribution center

(Image credit: Capcom)

Facing the locked door, drop down into the lower area to the right – there are robots down here so be careful and make sure you use your Pragmata Hacking skills to defeat them. Head up the black stairs and follow the hidden corridor around to the left (watch out for the lasers and the robot) and you'll find a Safe Box containing some Lunafilament.

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Safe Box 3 and Pure Lunum

Pragmata Solar Power Plant blue crystals in power distribution center

(Image credit: Capcom)

Just beyond the small room you enter after collecting the Stasis Net for the first time, you'll spot a blue crystal formation blocking a path. Destroy it, then head down the now accessible corridor and drop into the arena below. You'll have to fight quite a lot of robots here, but once they're all dead, you can open a Safe Box to get more Lunafilament and a white Delphi box to get one Pure Lunum.

The Concourse

The final area of the Solar Power Plant, The Concourse, is a nice and easy area to hoover up, containing one Mod, one Cartridge Holder, and two Read Earth Memory (REMs). Everything is practically impossible to miss except for one REM which is hidden behind Pragmata's first illusory holo-wall.

REM 1

Pragmata solar power plant hugh holding REM card in cutscene upon entering the concourse

(Image credit: Capcom)

The first REM is impossible to miss as you collect it as part of a cutscene that plays as soon as you enter the first room in the Concourse. Be sure to give it to Diana back at the Shelter to get a Cabin Coin in return.

Hardened Suit Mod

Pragmata Solar Power Plant mod chest in the concourse quarters

(Image credit: Capcom)

As you move through these quarters, you'll eventually come across an escape hatch with a blue chest next to it. Open it and grab the Hardened Suit Mod inside, which increases Hugh's health by 10%.

Cartridge Holder

Pragmata solar power plant cartridge holder device in the concourse

(Image credit: Capcom)

Go through the double-doors to the left of the escape hatch and you'll immediately spot the orange Cartridge Holder, which gives Hugh an extra Repair Cartridge for healing.

REM 2

Pragmata Solar Power Plant illusory holographic wall in the concourse

(Image credit: Capcom)

Just before the large circular elevator outside the quarters area of the Concourse, there's a blue holographic lift point to the left of the double doors you came through. Use it to access an upper ledge, then move around to the flickering wall and follow the button prompt to remove it. This will reveal a hidden room containing the second REM and final collectible in the Solar Power Plant.

How long is Pragmata?Pragmata tips

How long is Pragmata?: It's a relativley short and sweet action game
Pragmata tips: Take a look if you're getting started

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Will Sawyer
Will SawyerGuides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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