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Control is "Remedy's RPG franchise," says creative director, and it's been that way since long before it was even called Control

GamesRadar jordan.gerblick@futurenet.com (Jordan Gerblick) 0 переглядів 5 хв читання
Control is "Remedy's RPG franchise," says creative director, and it's been that way since long before it was even called Control
Dylan jumping towards a giant face during the trailer for Control Resonant.
(Image credit: Remedy)
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Control may have been GamesRadar's 2019 Game of the Year. It may be a thrilling action-adventure game with a mind-bending world and story, but there's one thing it isn't: an RPG. Sure, there are some light RPG-style systems and character progression, but a full-blown RPG, Control is not. That said, its sequel, Control Resonant, is shaping up to be exactly that, a true-blue action RPG with dedicated buildcrafting, a bunch of meaty skill trees, stat screens, and so many different abilities as to essentially have distinct classes, according to creative director Mikael Kasurinen, who tells me a Remedy RPG was the plan from the very beginning.

I caught up with Kasurinen during gamescom latam 2026, and I was surprised to hear him say Control was supposed to be an action RPG series since before the original game was even conceived.

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Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan

(Image credit: Remedy Entertainment)

Again, I'd sooner label Control a horror game than an RPG, but it sounds like Remedy's plan from the very beginning was for Control to act as a transition between the strictly linear action-adventure games Remedy was known for, and the deep, systems-driven RPG Control Resonant is being described as.

"With Resonant, I wanted to stop calling it action adventure. Instead, like, no, it's an action RPG. This is Remedy's RPG franchise, and we're gonna kind of embrace that, fully commit to it, and so on, and go even further into that direction."

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I'm a longtime Remedy fan, and I've also been known to enjoy RPGs here and there, but there's no way of knowing exactly how a Remedy RPG will shake out. I've been telling myself that Alan Wake 2, a triumphant shift into full-on survival horror, is proof of the studio's adaptability, but RPGs are a whole different beast, and Remedy isn't taking any half measures. Kasurinen tells me you'll be able to customize new protagonist Dylan's abilities to such a degree that it'll feel like there are different classes.

"You can focus more on, let's say, if you want to have a close combat brawler type of character who's quick to knock out enemies and make them falter and so on, really hands on, fighting type of a thing, you can create the character around that," he says. "Or you can be more indirect. You can summon turrets, you can turn enemies against each other and so on. You're more like the mage versus the knight. So, you can shape the way you deal with things in multitudes of different ways."

Control Resonant is out on PS5, Xbox, and PC sometime in 2026, at which point we'll learn if Remedy has the chops to make a game that stands among the best RPGs out here.

Control Resonant may be an action-RPG, but Remedy isn't veering into hellishly-challenging territory: "There are no parries, there is no back-and-forth with a single enemy."

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Jordan Gerblick
Jordan GerblickStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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