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All artifacts in Heroes of Might and Magic: Olden Era and how they work

Destructoid Arka Sarkar 1 переглядів 10 хв читання
All artifacts in Heroes of Might and Magic: Olden Era and how they work

The world of Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent.

This guide will provide you with a comprehensive list of every artifact available in the current build of the game.

Table of contents

Complete list of artifacts in Heroes of Might and Magic: Olden Era

Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable.

A mission in Heroes of Might and Magic: Olden Era
Image via Hooded Horse

Main Hand

NameEffectUpgrade
Fish-to-the-Face+1 Attack+1 Attack
Lance+3 Attack+2 Attack
Red Dragon Flame Tongue+2 Attack
+2 Defense
+1 Attack
+1 Defense
Ogre's Club of Havoc+4 Attack+2 Attack (Unlimited)
Rapier+10% Melee Damage+5% Melee
Dark Hatchet+4 Attack then +15% Attack+2 Attack
Garotte–1 Speed to enemy unitsN/A
Shaman Staff+6 Spell Power+3 Spell Power
Shroomwood BowFriendly units no longer have ranged penalty+5% ranged damage
Truthmaker–10% Attack to enemy units–5% more Attack
Demon Claw+12 Attack
–4 Defense
+4 Attack
LegendaryHeroic Strike kills 1 tier 1-7 unitKills +1 more unit
Sword of Judgement+2 Attributes+1 Attributes

Off-Hand

There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense.

NameEffectUpgrade
Shoddy Shield+2 DefenseN/A
Misericorde+2 Attack+1 Attack
BucklerFriendly units can counterattack against enemies with "Swift Strike"+5% Melee Damage
Singing Pan-PipeAll friendly units' effects last +1 round+1 Duration
Pelagic HourglassThe cooldowns of all spells are reduced by 1 roundN/A
Shield of the Rampaging Ogre+4 Defense+2 Defense (Unlimited)
Crescent DaggerSpells and unit abilities ignore 40% magic resistanceIgnore +20% magic resistance
Fine Wand+1 Level to all spellsN/A
CaduceusHeroic Strike Restores 6 Mana+6 more Mana
Dragon Scale Shield+3 Attack and Defense+1 Attack and Defense
Thruthseeker–10% to enemy's Defense–5% more enemy's Defense
Chitinous Shield+12 Defense
–4 Attack
+4 Defense
Lion's Shield of Courage+2 Attributes+1 Attributes

Head

There are 15 different artifact options in this category.

NameEffectUpgrade
Armet+2 Defense+1 Defense
Fancy MaskGenerates +2 Focus Points at the start of each battle+1 Focus Point
Straw Hat+1 Knowledge+1 Knowledge
Head Torch+1 sight radiusN/A
Scholar's Tiara+2 Knowledge+1 Knowledge
Crown of the Supreme Magi+4 Knowledge+2 Knowledge (Unlimited Upgrades)
Mirror TiaraRestores 8 Mana each morningRestores +8 Mana each morning
Helm of Heavenly Enlightenment+2 to Attributes+1 to Attributes
Crown of Dragontooth+4 Spell Power
+4 Knowledge
+1 Spell Power
+1 Knowledge
Beelzebub's Boon+12 Knowledge
–4 Spell Power
+4 Knowledge
Seven Eyes+1 level to spells+1 level to spells
Sirin MaskThe cooldowns of all spells are reduced by 1 round.–1 fewer round
Two-Faced MaskThe hero can use the Spellbook 1 additional time per battle roundN/A
Spellbinder's HatAdds all tier-5 spells to hero's spellbookN/A
Amelchia's Law–1 Initiative to enemy units–1 more Initiative

Chest

There are 12 different options in this category, with several of them also eligible for upgrades.

NameEffectUpgrade
Rags+1 Spell Power+1 Spell Power
Chain Mail+3 DefenseN/A
Plate Armor+3 Defense+2 Defense
Vortex RobeWhenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer60% of the Mana cost is returned to the wearer
Tunic of the Cyclops King+4 Spell Power+2 Spell Power (Unlimited upgrades)
Eagle Armor+2 Morale
+2 Luck
N/A
Ribcage Armor+4 Defense, then +15% Defense+2 Defense
Iridescent Cloak+6 Knowledge+3 Knowledge
Heartbeat+12 Spell Power
–4 Knowledge
+4 Spell Power
Armor of Wonder+2 to Attributes+1 to Attributes
Dragon Scale Armor+4 Attack
+4 Defense
+1 Attack, +1 Defense
Robe of EnlightenmentAdds all tier-3 spells to the hero's spellbookN/A

Waist

This category has 11 different options.

NameEffectUpgrade
Rope Belt+1 Defense+1 Defense
Soulless Sash–1 morale to enemy unitsN/A
Endless BagProduces 1 gem, mercury, or crystal, depending on the hero's factionN/A
Flask of OblivionAll negative effects on friendly units last –1 round.–1 fewer additional round
Warrior's Belt+2 Attack+1 Attack
Protective Belt–10% Magic Damage taken–5% less Magic Damage taken
Slithering Sash+3 Spell Power
+3 Knowledge
+1 Spell Power
+1 Knowledge
Skull of Milos+1000 Gold a day+1000 Gold a day
Celestial Sash of Bliss+2 to Attributes+1 to Attributes
Magic Key RingNegates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battleN/A
Spells in BottlesAdds all Tier-4 spells to hero's spellbookN/A

Feet

There are nine different options available in this category.

NameEffectUpgrade
Dragonbone Greaves+1 Spell Power, +1 Knowledge+1 Spell Power, +1 Knowledge
Magic Slippers–2 Mana cost to spells–1 additional Mana cost to spells
Boots of Travel+10 Movement points+5 Movement points
Swamp BootsRemoves all terrain penaltyN/A
Bone Boots+4 Spell Power, then +15% Spell Power+2 Spell Power
Legion's Leg+50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes.N/A
Sandals of the Saint+2 to Attributes+1 to Attributes
Seven-League Boots+40 Movement pointsN/A
Warlord Boots+2 Initiative to friendly unitsN/A

Rings

For this category, you have 16 different options to pick from.

NameEffectUpgrade
Clenching RingOver-time spell effects cast by the hero last +1 round longer+1 round
Quiet Eye of a Dragon+1 Attack, +1 Defense+1 Attack, +1 Defense
Wooden Ring+1 Morale+1 Morale
Emerald Resonance Controller–10% to enemy hero Spell Power–5% more to enemy hero Spell Power
Keeper's Ring+2 Defense+1 Defense
Shard of SerenityRestores 6 Mana every morning+6 Mana each morning
Tabar Signet-Ring+1 Luck+1 Luck
Sixth Finger–2 Morale, –2 Luck to enemy unitsN/A
Ring of LifeAll positive effects on friendly creatures last for +1 round+1 more round
Chain of LinkForbids casting of Tier-1 and Tier-2 spellsN/A
Lord's Ring+1 Initiative to friendly unitsN/A
Crimson Resonance Controller–20% to enemy hero Spell Power–10% more to enemy hero Spell Power
Ring of NeutralityAll units in battle have neutral Morale and LuckN/A
Brass KnucklesCounterattacks from enemy units do –30% damage–15% additional damage
Seal of Silence+1 round to the cooldown of all enemy spellsN/A
Soulcaller RingEnemy loses 1 level on all Magic School spellsN/A

Back

There are 11 different options to choose from.

NameEffectUpgrade
Omencaller–1 enemy LuckN/A
Monster Head–1 enemy Morale and LuckN/A
Wizard's Cloak+2 Spell Power+1 Spell Power
Automated Antimagic Shield–10% Magic damage taken–5% less Magic Damage taken
Dragon Wing Tabard+2 Spell Power, +2 Knowledge+1 Spell Power, +1 Knowledge
Light-and-Shade CloakFriendly units can still use ranged attacks with an adjacent enemy+5% Ranged damage
Backpack+10 Movement points+5 Movement points
Second Shade+4 Knowledge then +15% Knowledge+2 Knowledge
Banner of Six Winds+1 Speed to friendly unitsN/A
Ambassador's Sash+10% persuasion power with Diplomacy+5% persuasion
Fallen Angel WingsGrants the wearer FlightN/A

Items

This is the category which has the highest number of options. Several of them can also be upgraded to make them more potent.

NameEffectUpgrade
Magic MirrorRestores 4 Mana each morningRestores +4 Mana each morning
Last Coin+1 Luck+1 Luck
Boreoloth's Hand+1 Attack+1 Attack (Unlimited Upgrades)
Boreoloth's Tail+1 Defense+1 Defense (Unlimited Upgrades)
Boreoloth's Heart+1 Spell Power+1 Spell Power (Unlimited Upgrades)
Boreoloth's Head+1 Knowledge+1 Knowledge (Unlimited Upgrades)
Music SheetAbilities of friendly unit deal 40% more damage+20% damage
Golden Moth+250 Gold daily+250 more Gold
Liquid Silence+1 round to the cooldown of all enemy creature abilities+1 more round
Magic ScrollAdds a specific spell to the hero's spellbookN/A
Keeper's Amulet+2 Defense+1 Defense
Warrior's Amulet+2 Attack+1 Attack
Scholar's Amulet+2 Knowledge+1 Knowledge
Wizard's Amulet+2 Spell Power+1 Spell Power
Ukh Signet+1 Morale+1 Morale
Spyglass+2 sight radiusN/A
Golden Pig+500 Gold a day+500 Gold a day
Deck of SpellsAdds all Tier-1 spells to the hero's spellbook.N/A
Orb of DestructionHeroic Strike deals +10 basic damageN/A
Ancient IdolThe hero ignores the restriction on using the same Magic School twiceN/A
Quivering Quiver+10% Ranged damage+5% more Ranged damage
Voodoo DollWhen the wearer is defeated, they can still be hired back in the Tavern.N/A
Enchanted Magic ScrollAllows the hero to use a specific spell at its maximum level.N/A
Flag of TruceWearer keeps their army whenever they flee from battleN/A
Drum of WarFriendly creatures deal +1 Damage+1 damage
Orb of Twilight+1 level to hero's Nightshade spells, –1 level to enemy hero's Nightshade SpellsN/A
Orb of Dawn+1 level to hero's Daylight spells, –1 level to enemy hero's Daylight SpellsN/A
Orb of Eternity+1 level to hero's Arcane spells, –1 level to enemy hero's Arcane SpellsN/A
Primordial Orb+1 level to hero's Primal spells, –1 level to enemy hero's Primal SpellsN/A
Shackles of WarPrevents any surrendering or fleeing in battle.N/A
Tactical GuideOpponent cannot rearrange units before the start of battleN/A
Orb of InhibitionPrevents heroes from ability use and spell casting in the first round of combatN/A
Runestone ShardsAdds all Tier-2 spells to the hero's spellbook.N/A
Golden Goose EggGamble 50 Alchemical dust for a chance of a rewardUnlimited upgrades
Mythic Magic ScrollAllows the hero a special global spellN/A
Diplomatic Gifts10% persuasion power with Diplomacy+5% persuasion power
Pole StarGlobal Map spells of the hero cost 0 manaN/A
Lifeblood Fae+2 HP to units+1 HP more
Daylight TomeAll Daylight spells are added to the hero's spellbookN/A
Nightshade TomeAll Nightshade spells are added to the hero's spellbookN/A
Primal TomeAll Primal spells are added to the hero's spellbookN/A
Arcane TomeAll Arcane spells are added to the hero's spellbookN/A
Demonic HeartReplaces all possible spells in the hero's spellbook with their masterful versionsN/A

Relics

Finally, we reach the category of Relics, and there are eight different options.

NameEffect
Holy Sigil of RophWhile worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Summon Swarm, Abyssal Communion, Triumvirate's Strength.
Holy Sigil of MeareaWhile worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Holy Sigil of InsaraWhile worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Holy Sigil of the Second ManWhile worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
Holy Sigil of the Seven MagiWhile worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Holy Sigil of QuixWhile worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Holy Sigil of UurdtWhile worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Holy Sigil of EridoreWhile worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.

The post All artifacts in Heroes of Might and Magic: Olden Era and how they work appeared first on Destructoid.

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