Steam stats for Slay the Spire 2's engine Godot show "strong signs of exponential growth"
Slay the Spire 2 is, quite handily, the most popular game ever made with the Godot engine, but the engine's operators say it was already comfortably on the rise.
In a new report on Godot's stats going into 2026, lead rendering maintainer Clay John examines the engine's rise in popularity through a couple of lenses. Some of the data is "a little messy," he admits, in its reliance on downloads from sites and sources like Github, Steam, and Google Play. But even with some "fragmentation," the trends are pretty consistent: Godot is gaining installs, downloads, and users.
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Godot has empowered hit games on Steam for years, but nothing has hit as hard as Slay the Spire 2. The deckbuilding roguelike – boy, roguelikes love Godot, huh – was originally made with Unity before the engine's abrupt fee changes pissed off developer Mega Crit so hard that it pivoted the entire project. In a 2023 post, Mega Crit said to Unity: "We have never made a public statement before. That is how badly you fucked up."
Slay the Spire 2 launched this year on March 5, and with a Steam peak of 574,638 players, it's not only miles ahead of Godot runner-up Brotato's 38,905 player peak, it's one of the biggest games of the entire year. It had the 20th biggest launch in Steam history, putting it in the same realm as mega-hits like Hollow Knight: Silksong and above games like Terraria and the Call of Duty hub (which is notably less Steam-reliant than most games). It's also one of the best games of 2026 so far, though a surge of negative reviews largely written by Chinese Steam users has tempered its rating on Steam.
Few things put eyes on a game engine like breakout hits using that engine, and Slay the Spire 2 demonstrated louder than ever that you can convert a project from Unity to Godot and use the engine to deliver a feature-rich, readily update-able, enormously deep game – which includes multiplayer, a major addition over the original Slay the Spire.
John lays out how Godot was already gaining ground as a free and open-source alternative to engines like Unity and Unreal, which still dominate the market. The Slay the Spire 2 effect may take a while to kick in given development time lag, but I wouldn't be surprised if it kickstarts the biggest wave of Godot games yet.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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