The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterThe way Fable 2 handles death - or doesn't, shall I say - was shaped by the developers' experiences playing The Legend of Zelda and World of Warcraft.
Fable 2 has a pretty unusual approach to dying, even now, almost two decades on from the Xbox 360 RPG's launch. When your hero's health bar completely depletes, instead of 'dying' and then reloading to the latest save point, your character simply props themselves back up with a few new, sometimes stylish scars.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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