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"Stop submitting AI slop code": PS3 emulator RPCS3 shuts down vibe coders, tells them to "learn how to debug, code, and leave behind something useful to humanity when you're gone"

GamesRadar dustin.bailey@futurenet.com (Dustin Bailey) 0 переглядів 4 хв читання
"Stop submitting AI slop code": PS3 emulator RPCS3 shuts down vibe coders, tells them to "learn how to debug, code, and leave behind something useful to humanity when you're gone"
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The people behind the open source PS3 emulator RPCS3 are sick of dealing with bad code submissions from AI users, and are telling vibe coders exactly where they can stick it. The project has updated its policies on AI use, promising to ban anyone who tries to pass off AI-generated work as their own, and the team has been making its feelings on "AI slop" known on social media.

"Please stop submitting AI slop code pull requests to RPCS3," reads a tweet from RPCS3 posted on May 9 (thanks, Time Extension). "We will start banning those who do without disclosing. There are plenty of resources online to learn how to debug and code instead of generating slop that you don't understand and that doesn't work."

As open-source software, anyone is free to make contributions to RPCS3 through pull requests. If the project's maintainers think it's a valuable addition, they'll then merge that update code into their main release. The rise of AI-generated code – typically known as "vibe coding" within the community – means it's suddenly a lot easier for anyone to make submissions, even if they haven't thoroughly tested them beforehand.

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To that end, they're not fully banning AI-generated code – they're simply requiring submissions to designate which parts were vibe-coded. "Pull requests opened by AI agents or automated tools must include a disclosure in the PR description stating the scope of AI involvement – which parts were AI-generated and what human testing or review was performed prior to submission," according to the newly updated readme on Github. "PRs that omit this disclosure may be closed without review."

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Dustin Bailey
Dustin BaileyStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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