Star Wars: The Old Republic lead told BioWare bosses "I hate massive multiplayer games" before agreeing to run the MMO and becoming a "highly paid, completely useless person"
One of your biggest breaks could come from the most unexpected of places. As is the case of a tenured developer at BioWare, who found himself leading the development of successful MMO Star Wars: The Old Republic despite disliking the genre wholesale.
For a number years, James Ohlen was a prominent designer at BioWare, working on the likes of Baldur's Gate, Dragon Age: Origins, Mass Effect, and the first Star Wars: Knights of the Old Republic. Then, he had a fateful meeting with studio co-founders Ray Muzyka and Greg Zeschuk about venturing further into a galaxy far, far away, and directing The Old Republic in Austin.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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