Star Wars: Galactic Racer: The Big Preview – Exclusive access with Lucasfilm and Fuse Games
Weekly digests, tales from the communities you love, and more
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
Explore An account already exists for this email address, please log in. Subscribe to our newsletterStar Wars: Galactic Racer is where the fun begins. Star Wars' galaxy far, far away is home to much sci-fi excitement, but there's always been something captivating about the CG-spectacle displays of speed in the prequel trilogy. Who among us didn't constantly rewind Star Wars: Episode 1 to rewatch the Tatooine podrace, or wear down our controls playing the tie-in game?
Developer Fuse Games promises a slick, modernized take on sci-fi racing with Star Wars: Galactic Racer. With the team including Burnout and Need for Speed veterans on staff, there's no doubt they can capture the thrill of Star Wars' high-stakes, dangerous racing. Taking part in the Galactic League, races take place across the Outer Rim on several fan favorite planets across the whole movie saga, from Jakku to Hoth and, yes, of course, Tatooine. We've jumped at the chance to speak with Lucasfilm and Fuse Games about putting together a dream experience that finally aims to put the series' greatest sport on the podium once again.
"Racing is in the DNA of Star Wars": Galactic Racer makes more sense for the Star Wars universe than Palpatine somehow returning ever did
Set in the New Republic era, this modern take on Star Wars racing shows how far the vehicles of the prequel era have come, and allows for high-speed tracks across the whole saga's galaxy. From Episode 1's podracing to the original trilogy's trench runs, high-octane thrills suit this sci-fi series perfectly.
Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play, but there's more to this racing adventure than meets the eye
"Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
The Outer Rim is your highway in Star Wars: Galactic Racer, but it's more than Burnout in space: "You can’t [...] not have Podracing"
Check out our best Star Wars games ranking for more to keep you busy while you wait for your engine to heat up.
Sign up to the GamesRadar+ Newsletter TOPICS CATEGORIES
Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
View MoreYou must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout LATEST ARTICLES
1Original Heroes of Might and Magic creator's "Fun AI" approach helps Olden Era devs balance PvE mode- 2Best Heroes of Might and Magic Olden Era Factions
- 3How to increase your mana in Heroes Olden Era
- 4The 3 best new to Netflix movies to watch this weekend (April 17–April 19)
- 5Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005