Slay the Spire 2 avoids becoming "Sloppy Spire 2" by keeping the roguelike's roadmap light on dates
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterSlay the Spire 2's new roadmap is intentionally light on dates because deadlines don't lead to the best results, according to lead developer Casey Yano, who doesn't want to make "Sloppy Spire 2."
Mega Crit and Yano this week detailed some swanky new stuff coming to the hit roguelike on its way to 1.0, including Steam Workshop support, a Bestiary, experimental game modes, a new character, an alternate Act 2 and 3, ongoing improvements for bugs and balance, and much more. Steam achievements, a 'True Victory', and ports to other platforms are also planned for further down the line.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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