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Saros Is Impossible To Complete If You Don't Die
If you've played Returnal, then you'll know that Saros is all about dying and trying again, as explained by our very own review of the game. While not a typical roguelike, it does borrow several elements from the genre, primarily the constant randomized runs that you have to do in order to actually progress in the game. It was a thing in Returnal, and it's a thing in Saros.
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