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Persona 5 Royal lead says the JRPG series' growth might have "contributed to the recent spread of turn-based combat," but for Atlus, it's just "an expression of our game-design philosophy"

GamesRadar jordan.gerblick@futurenet.com (Jordan Gerblick) 0 переглядів 3 хв читання
Persona 5 Royal lead says the JRPG series' growth might have "contributed to the recent spread of turn-based combat," but for Atlus, it's just "an expression of our game-design philosophy"
Persona 5 Royal screenshot
(Image credit: Atlus)
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Call it a turn-based resurgence. Call it a "rediscovery of things that had fallen outside our field of view." Call it whatever you want, but one thing's for sure: turn-based games are hot, hot, baby, and they have been for, like, 10 years now. 10 years happens to be roughly the length of time between now and the release of Persona 5, which arguably catapulted the long-running turn-based JRPG series to mainstream status, and Kazuhisa Wada, head of Atlus's Persona team P-Studio, says that may or may not be a coincidence.

"I suppose the growth of the Persona series may have, in its own way, contributed to the recent spread of turn‑based combat – but I'm not entirely certain," Wada tells Game Informer. "Whether turn‑based combat was in the mainstream or had fallen out of favor, we continued to use [it], so it's hard for us to feel that shift firsthand."

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"For us, turn‑based elements are simply a means to an end – an expression of our game-design philosophy." he says. "Since strategic thinking is at the heart of the gameplay, I feel that a turn‑based system – where choices are made deliberately rather than in real time – aligns well with the Persona series' focus on internal psychological struggles. After all, one's perception of time can strongly influence one's mental state."

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Jordan Gerblick
Jordan GerblickStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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