Neverness to Everness players find their answer to Genshin Impact's Paimon: a yappy lil' guy called Taygedo who they want to beat to death with hammers
In short order after the recent global launch, Neverness to Everness players have all but set iron sights on their very own annoying companion character: Taygedo, the perfect counterpart to Paimon from Genshin Impact, the open-world gacha action RPG that started the genre's modern boom.
Paimon's reputation has improved among Genshin Impact players thanks to a recast English voice actor and a shift in writing direction that's made her less disruptive and repetitive, but for years players complained about the fairy-like sidekick souring quests, cutscenes, and even exploration. Many Neverness to Everness players have fired similar complaints at Taygedo, a tiny, TV-headed mascot who regularly hijacks cutscenes and quests.
Article continues belowI think NTE becomes 2x better if this guy shows up less pic.twitter.com/GoxcIIvtYvApril 30, 2026
From day one, players have begged for an option to mute the character without impacting other audio, which is about as damning as companion reviews get. A quick scrub of social media reveals white-hot posts from players in multiple regions – suggesting this is not just an English problem – complaining about Taygedo's presence in NTE, particularly his voice work, which essentially loops the word "Taygedo" like a Pokemon in a shouting match, with subtitles convey the actual content. An early dating-esque mission with Taygedo has become especially infamous for this.
This actually reminds me of another game from Genshin maker HoYoverse, Zenless Zone Zero, which features a lot of tiny, robotic, "Bangboo" characters who speak in subtitled gibberish. Fortunately for ZZZ players, Bangboo are a pretty minor part of most of the story.
Video games have a long and storied history of saddling players with unavoidable and annoying companions or mascots, but this modern wave of gacha games seems particularly enamored with them. It feels like brevity is always the secret to success. These little guys can be fine, even endearing, in short bursts, but in long stretches often become cloying, and the last thing these games need is another reason for gacha players to tune out text and storytelling.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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