Mouse: P.I. for Hire made all its money back in a month, selling 730,000 copies in "stronger-than-expected" launch with 94% positive Steam reviews
After launching last month, Mouse: P.I. For Hire has made waves online as a charming little Cuphead-esque boomer shooter reminiscent of old cartoons – and, apparently, it's performed quite well financially, too.
In case you missed it, Mouse: P.I. For Hire landed a "Very Positive" rating on Steam, drawing fans in with its unique 1930s animation-adjacent visuals and action-packed boomer shooter gameplay.
A new financial report from publisher PlaySide Studios further solidifies its good reputation thus far, highlighting how the FPS has gone on to sell a whopping 730,000 units in total across all platforms since its big April 16 launch.
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"The upgrade primarily reflects stronger-than-expected unit sales and ongoing wishlist conversion of Mouse: P.I. For Hire across PC and console platforms, and has been achieved despite the delayed launch of the title and the absence of major external project wins during the year to date," as PlaySide Studios writes.
It seems the shooter outdid itself and has nicely exceeded expectations set prior to its release last month.
The publisher's CEO, Benn Skender, adds, "The continued performance of MOUSE: P.I. For Hire has been really pleasing and reflects the strength of the IP, the quality and persistence of effort from all teams, and the depth of player and social engagement we are seeing across every platform."
It's always good to see a gem like this perform well, if you ask me, and I'd argue I'm not the only one who thinks so. With a 94% positive review score on Steam, it appears lots of folks are pleased with Mouse: P.I. For Hire, after all. Amid all of the new games of 2026 thus far, it's certainly managed to make its mark.

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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