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Morrowind in Elden Ring mod makes mindblowing progress in video 'dedicated to that one guy that commented this project was not going to come out'

PC Gamer joshua.wolens@futurenet.com (Joshua Wolens) 4 переглядів 2 хв читання
Morrowind in Elden Ring mod makes mindblowing progress in video 'dedicated to that one guy that commented this project was not going to come out'

The ongoing project to port The Elder Scrolls 3: Morrowind into Elden Ring—recognised by UNESCO as the eighth wonder of the world*—is one of the more Herculean projects currently bubbling away in the mod scene, and it just got a new update. Long story short: this thing is nuts (complimentary).

In a new video, cheekily dedicated to one particular commenter who declared the project would never get done, author InfernoPlus walks us through the progress he's made on Elden Wind (my title, not his, probably because it sounds like a medieval doctor diagnosing a gastric issue) and, my friends, I'm impressed.

InfernoPlus takes us on a whistlestop tour of Seyda Neen—Morrowind's starting area—and Balmora. Buddy, let me tell you: as a guy who has seen a lot of the original Seyda Neen and Balmora in his life, that sure is Seyda Neen and Balmora. Our boy's done a sterling job. You can buy some starting gear from Arrille and pop into Addamasartus to free the slaves held there.

In keeping with the true Morrowind experience, InfernoPlus quickly gets impaled by one of the slavers, though it sounds like that's because he hasn't really futzed around with their stats yet. Still, it's authentic.

We've also got Tarhiel falling out of the sky and, over in Balmora, the ability to join the Fighter's Guild and kill some rats. And then kill some people, which is just as much an escalation here as it was back in 2002.

The part that really brings a tear to your eye, though, is the fact that NPCs can call you fantasy slurs ("Fetcher," in this case) and stab you simultaneously. It really is Morrowind, folks.

So it's done now, right? All good to go? We can play?

Ah, well, not quite. There's still plenty of stuff left to put in before the mod can see the light of full release, not least of which is proper volunteer voice acting rather than the charming Microsoft Sam-style voice NPCs use now.

Still, what is in there is amazing. InfernoPlus has managed to get a full-on crime and punishment system going, a process he likens to "Teaching a dog calculus," and there's weapon enchantment and skill training too.

I guess that guy who said the mod would never be finished might be proved right yet, but what's already here is really impressive.

*This is not true, but envision a better world with me.

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