Lost Nintendo game lives after 50 years as arcade collector uses ancient film reels and Wii-style tech to create "what might be the only playable Wild Gunman" machine in the world
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterWild Gunman is a cornerstone of Nintendo history. Created by legendary Game Boy designer Gunpei Yokoi, this arcade machine used film reels to let you play out Wild West gun battles against live-action outlaws. The game would eventually be recreated as a traditional, pixel art light gun game for NES, and would be referenced in numerous future Nintendo products, but the original has effectively been lost to time. Until now, that is, as an arcade collector has just created the closest thing you're going to find to the real thing.
That collector is Callan Brown, who goes by 74XX Arcade Repair, and who's just released an extensive YouTube video explaining how he's gone about recreating Wild Gunman (thanks, Time Extension). "This is not quite a replica," Brown warns, but "rather a reimagining of the Wild Gunman '74 experience with modern hardware."
Article continues below WILD GUNMAN: Resurrecting Nintendo's First Coin-Op on its 50th Anniversary - YouTube
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That's where Brown got lucky: he stumbled on an eBay auction for a set of unknown Nintendo film reels. He soon discovered that these reels contained the full B and D footage, as well as a part of A. C is still effectively lost for now, but there hasn't been this much Wild Gunman footage available in many years.
So, Brown decided to do the only reasonable thing he could with all this film: he digitized it and set to work on building his own Wild Gunman arcade cabinet – one featuring more durable, modern technology. His replica cabinet is built out of plywood and 3D-printed modules, but it's the stuff inside that's most interesting.
Sign up to the GamesRadar+ NewsletterBrown assembled a recreation of the original game in Unity using his digitized footage. Rather than an old-school light gun detector, he's installed infrared LEDs and used the gun itself as the detector, which is very similar to the technology used for the Wii remote pointer. An office projector displays the footage on the screen, and an Arduino, an open-source circuit board often used in tech projects, controls a set of LEDs on the front panel to track your score.
It's not a perfectly authentic experience, but it does represent "what might be the only playable Wild Gunman '74 experience in North America, or maybe the world," as Brown puts it. He plans to showcase it at Ontario Pinfest in May, and says on Reddit that he also intends to release the Arduino code and Unity game sometime in the future.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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