How to save in Saros
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterTo save in Saros and preserve your progress, or to load your game from an earlier point, is something the game isn't hugely clear on how to do. Like in Returnal before it, Saros' save system is actually pretty limited and takes more power away from the player than it grants to them, but that makes sense in a tough roguelike that encourages you to live with your choices. Below I'll explain how the save system in Saros works and how you save the game, as well as how to access different save files.
How to save the game in Saros
There is no way to manually save the game in Saros, instead the game has regular auto-save that is constantly on in the background. The game saves after pretty much every action you take, locking you into choices almost immediately. Every room of enemies or puzzles you clear is saved after completing it.
With that in mind, you can feel safe to quit Saros at any point knowing that your progress will be saved, but if you want to be sure, make it to the next room or location to really confirm that you're locked in.
Article continues belowHow to load save files
You can't reload previous auto-saves in Saros, but you are given three different save slots, so you can have multiple stories in Saros saved on the same PS5 file. To alternate between them, pause the game while in the Passage hub zone and choose the "Game Slots" option.

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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