How to get past Yellow Barriers in Saros
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterYellow Barriers in Saros are obstacles you encounter from a very early point in the game, but it's not clear what you need to do to break through them and progress. In fact, these yellow force field walls aren't going to be something you'll be able to deal with until you reach a very late point in the game, so you should make your peace with the fact that they can't be opened or broken through until you're a more experienced explorer of Carcosa. If you want to know how to get through them, here's an explainer of how to break through Yellow barriers in Saros.
Yellow Barriers in Saros explained
Yellow Barriers in Saros can only be broken through if you have the Blazing Strike permanent upgrade, the last of all the Saros abilities you'll get in the whole game.
To get the upgrade, you need to progress to Act 3 of Saros and enter the Yellow Shore biome for the first time. Once you do so, you'll be almost immediately presented with a Yellow Barrier, and given the Blazing Strike upgrade that allows you to break through.
The Blazing Strike attack has other functions beyond simply breaking through barriers – it allows you to teleport to staggered enemies for the finishing blow, as well as breaking through Yellow Containers without the need for a key.
It's worth mentioning that if you come across Red Barriers, you can break those from the beginning of the game by simply hitting them with a melee attack (R1). That applies to the Yellow ones too, as long as you have Blazing Strike.

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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