How to drop Artefacts in Saros
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Explore An account already exists for this email address, please log in. Subscribe to our newsletterTo drop Artefacts in Saros may seem like an unnecessary feature, but if you regret picking up a corrupted one or find all your slots full, only to find an Artefact you want far more than any other, you can be left stuck about what to do and have to go without. However, there's ways both to drop Artefacts in Saros mid-cycle, and to increase your numbers of Artefact slots so that you can hold as many as possible, potentially doubling your maximum. I'll explain how to do both below.
How to drop Artefacts
To drop Artefacts in Saros, you need to have an item called an Acolyte's Wager. These are the single-use items you find in-game to reroll rewards, spending them if you find a weapon you don't like and want to see if you can get something better.
However, Acolyte's Wagers can also be used to drop Artefacts. To do so, you simply pause Saros, go into your inventory and look at the list of Artefacts you've collected above your Saros Permanent Upgrades. If you have an Acolyte's Wager redraw in your inventory, there should be an option to remove it in the lower left hand corner of the screen by holding the Square button.
I say "drop", but this actually destroys the artifact, ensuring that you can't pick it back up again afterwards. it also uses up the Acolyte's Wager in the process, though you can start a cycle with multiple redraws by buying them from the Primary Armor Matrix skill tree.
How to get more inventory slots and hold more Artefacts
You start off with 10 slots for Artefacts in your inventory, but can increase that maximum to 20 by buying specific upgrades in the Armor Matrix through Primary in the Passage. These upgrades tend to be more expensive (one of them will cost you 10 Halcyon), but I found that once you reach about 15 Artefact slots, it's rare to have many issues with being over-encumbered.

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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