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Final Fantasy 14's battle system planner got his start at Square Enix when he interviewed producer Yoshi-P as a journalist and "used the opportunity to ask him for a job"

GamesRadar jordan.gerblick@futurenet.com (Jordan Gerblick) 0 переглядів 4 хв читання
Final Fantasy 14's battle system planner got his start at Square Enix when he interviewed producer Yoshi-P as a journalist and "used the opportunity to ask him for a job"
Square Enix's Hikaru Tamaki smiles at crowd
(Image credit: Square Enix/Hikaru Tamaki)
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Final Fantasy 14's battle system planner, Hikaru Tamaki, has revealed the unconventional method he used to get his job at Square Enix.

Taking the stage during Final Fantasy 14 Fan Festival in Anaheim, California today, Tamaki introduces himself as a Square Enix developer of 13 years, having started at the company in September 2013, "four days after the launch of A Realm Reborn." Before that, Tamaki says he was "a writer and editor for a game magazine," which gave him a unique perspective on game development. "Before long, I had developed an interest in making games myself," says Tamaki.

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Jordan Gerblick
Jordan GerblickStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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