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Embracer founder says the company's "large adjustment" in 2023 was a chance for some studios "to prove themselves," not "a hard 'US Corporate style' headcount reduction"

GamesRadar jordan.gerblick@futurenet.com (Jordan Gerblick) 1 переглядів 4 хв читання
Embracer founder says the company's "large adjustment" in 2023 was a chance for some studios "to prove themselves," not "a hard 'US Corporate style' headcount reduction"
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Embracer founder and executive chair Lars Wingefors, the main architect behind the company's infamous $2b disaster from 2023 that resulted in thousands of lost jobs, canceled games, and shuttered studios, says the restructuring has been about giving a select number of developers and IP the chance to "prove themselves."

It's irresponsible and unfair to pin the industry's ongoing layoff crisis on any one company, but Wingefors is right to point out in a recent open letter to shareholders that "we have become closely associated with industry layoffs." According to a report published by marketing firm Udonis, Embracer laid off 7,800 employees, canceled more than 80 games, and shut down dozens of studios in the two-year period between 2023 and 2025 following the collapse of its deal with the reportedly Saudi-backed Savvy Games. Some Embracer-owned entities, like Deus Ex studio Eidos Montreal, are still being impacted by that fallout as recently as March 2026.

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Jordan Gerblick
Jordan GerblickStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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