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Diablo 4 will get updates until the day it dies because players keep finding new problems "over the course of 10,000 hours," says Blizzard

GamesRadar jordan.gerblick@futurenet.com (Jordan Gerblick) 0 переглядів 4 хв читання
Diablo 4 will get updates until the day it dies because players keep finding new problems "over the course of 10,000 hours," says Blizzard
DIablo 4's Inarius close to smiting down a foe
(Image credit: Blizzard)
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Blizzard has been taking in Diablo 4 player feedback and using it to shape game updates since shortly after launch in May 2023, and the developer doesn't expect it'll ever stop.

In the latest issue of PC Gamer magazine, associate game director Zaven Haroutunian and game designer Aislyn Hall opened up about the challenges of keeping everyone happy in a game meant to be played over many years and hundreds of hours. It's the endgame, typically, that draws out the most fervent commenters, and Diablo 4's upcoming Lord of Hatred expansion is geared specifically for players who feel like they run out of stuff to do at the end of every season.

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I've been playing Diablo 4 casually pretty consistently since it launched almost three years ago, and as someone who typically only has time for a couple of hours most nights, I've never been left wanting – but a lack of endgame challenge has been one of the most common pain points I've seen other players report from the beginning, and the issue has persisted through countless updates, many different seasons, and one big expansion, Vessel of Hatred, released in October 2024.

"The people who play an action RPG from the start change as they play that action RPG more and they start requiring different things," he says. "Friction points that we could never imagine – that players can never imagine – suddenly rear their head over the course of 10,000 hours."

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Jordan Gerblick
Jordan GerblickStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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