Devil May Cry and Bayonetta creator says he'd rather have a game cancelled than release "something subpar"
Devil May Cry and Bayonetta creator Hideki Kamiya has said he'd rather a game get cancelled than to be released in a subpar state.
In a panel with Nier creator Yoko Taro, the duo were asked about their approach to game development and balancing creativity with a schedule, although for Kamiya, he says "the truth is that I have no idea when it comes to the schedule. I’ve always been surrounded by incredibly talented people who handle that side of things." He adds, "I never take my foot off the gas pedal. I just prioritize making what I really want to create." Kamiyta adds that "if I took the schedule into account from the beginning, then I couldn’t go full-throttle right out of the gate, and then I wouldn’t be able to make the type of games that offer at least one truly unique thing."
Kamiya is working on Okami at the moment, but Yoko Taro admits "most of" the projects he's been on "from the last three years ended up being cancelled," but assures "I've been keeping busy." This prompted the host to ask about cancelled games and the frustration attached to it, but Kamiya says it's not as big of a deal as you may think at times. "I actually prefer it when a project gets cancelled rather than releasing something subpar" Kamiya says, adding "I never have many negative feelings about projects being cancelled partway through."
Latest Videos FromFamously, Kamiya last role as director was heading up Scalebound at Platinum Games which ended up being cancelled by publisher Microsoft, and given he left the company in 2023 without a word of Project G.G. since it was first announced in 2020, many have assumed that it is potentially cancelled too. In fact, his first director role was on Resident Evil 2, which famously was cancelled and overhauled mid-development. And given that Kamiya's directorial titles have consisted of nothing but absolute bangers, I'd say he's probably got the right attitude there.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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