Crimson Desert devs know combat "became less frequent" the more players progressed, so a new patch adds re-blockades and rematches for 69 bosses
Developer Pearl Abyss is aware that Crimson Desert's open world gets less dangerous the more players progress, so a new patch aims to make the mammoth map feel a little less sparse with rematches for bosses and stronghold fights available now.
"We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content," the studio writes in its latest patch notes. "We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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