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Castlevania: Belmont's Curse exists because Konami loved Evil Empire's Dead Cells crossover pitch, even though the devs thought the DLC was "too big" and the publisher would "never say yes"

GamesRadar dustin.bailey@futurenet.com (Dustin Bailey) 0 переглядів 3 хв читання
Castlevania: Belmont's Curse exists because Konami loved Evil Empire's Dead Cells crossover pitch, even though the devs thought the DLC was "too big" and the publisher would "never say yes"
Castlevania: Belmont's Curse
(Image credit: Konami, Evil Empire, and Motion Twin)
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I will forever support the growing trend of AAA publishers letting indie studios take a stab at dormant IP, and Castlevania: Belmont's Curse is maybe the most exciting example yet. But the whole thing is pretty unexpected for developer Evil Empire – the studio was pretty sure Castlevania owner Konami wasn't even going to get on board with its original idea for Dead Cells DLC.

Dead Cells developer Motion Twin spun off a separate company, Evil Empire, to help build DLC for the action roguelike. Given the obvious inspirations Dead Cells takes from Metroidvania titles like Symphony of the Night, the 2023 Return to Castlevania DLC seemed like a natural fit – at least, from an outside perspective. The devs themselves were a lot more nervous about the pitch, though.

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Dustin Bailey
Dustin BaileyStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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