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Baldur's Gate 3 was "lightning in a bottle," Astarion actor says, and "proved a lot of things" that big companies "who are just really chasing the money need to learn from"

GamesRadar Anthony McGlynn 0 переглядів 3 хв читання
Baldur's Gate 3 was "lightning in a bottle," Astarion actor says, and "proved a lot of things" that big companies "who are just really chasing the money need to learn from"
Baldur's Gate 3 the vampire Astarion
(Image credit: Larian Studios)
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There's no shying away from the fact Baldur's Gate 3 was a big game. The RPG from Larian Studios dominated the games zeitgeist for months, yielding massive sales and more than a few awards. It's a hard game to follow, for other devs and for anyone who's looking for their next fantastical quest, but two of the actors involved believe the benchmark can be reached, if companies have the right attitude.

"Baldur's Gate 3 set a very, very, very high bar," Devora Wilde, who voices Lae'zel in Larian's massive RPG, tells Honest Game Trailers (below). Neil Newbon, the voice of Astarion, expands further.

Article continues below Baldur's Gate 3: The Honest Interview - YouTube Baldur's Gate 3: The Honest Interview - YouTube Watch On

It's probably worth separating the reaction to Baldur's Gate 3 from the game itself. Making a strong, engaging role-playing game with striking characters and lots of memorable motifs and ideas is always feasible. Landing the way the long-awaited sequel did is another challenge altogether. You can't manufacture that kind of reaction; you just have to make art you believe in, know your audience and your goals, and hope for the best.

Or, as Newbon puts it: "I just think Baldur's Gate proved a lot of things in the games industry that maybe some bigger companies who are just really chasing the money need to learn from."

Larian wasn't following trends or worrying about what any other studios were doing. The team made the game they wanted to make, and the sincerity helped it stand-out. One can easily imagine a darker timeline where there was an attempt at making it an MMO, or live-service somehow, and the whole thing falling flat on its face.

Thankfully, that's not where we live. And hopefully companies are learning the right lessons from Larian's approach. I won't hold my breath.

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Larian keeps a framed reminder of Baldur's Gate 3 breaking Steam in its office, hopes Divinity will "absolutely demolish" Valve's storefront.

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Anthony McGlynn
Anthony McGlynnContributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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