Assassin's Creed Black Flag Resynced uses the same engine as Shadows to offer "dynamic weather," "destructible objects," and way better water
As if it were traveling back and forth through the Animus, the upcoming remake Assassin's Creed Black Flag Resynced is actually using the engine that more contemporary games in the series were built on to upgrade the original pirate adventure's weather and vast ocean.
During a recent Reddit AMA with the developers of Black Flag Resynced, one fan wondered whether the technical chops we saw showcased in Assassin's Creed Shadows would creep into the remake, since both were built on Ubisoft's proprietary Anvil Engine.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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