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Assassin's Creed Black Flag Resynced devs aren't worried about pirate games like Sea of Thieves and Windrose, because Ubisoft offers a "unique mixture" others don't

GamesRadar Anna Koselke 1 переглядів 4 хв читання
Assassin's Creed Black Flag Resynced devs aren't worried about pirate games like Sea of Thieves and Windrose, because Ubisoft offers a "unique mixture" others don't
Assassin's Creed Black Flag Resynced reveal screenshot shows Edward Kenway smiling.
(Image credit: Ubisoft)
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It's the era of the pirate game, it seems, as Assassin's Creed Black Flag Resynced approaches and other gems like Windrose and Sea of Thieves continue to make waves – but Ubisoft's remake might just make a bigger splash than the rest.

Or, at least, that's what game director Richard Knight seems to think. When asked recently by GamesRadar+ what not being an RPG does for Assassin's Creed, he explains, "A lot of it comes down to the narrative that we tell with Black Flag. It's always going forward. It's kind of like Edward himself – he's always pushing forward, he's making mistakes, and pushing to the next thing. And it turns into this epic."

That checks out, I suppose.

"You see from the very beginning," continues Knight, getting into the nitty-gritty of what makes the protagonist's story and position stand out, "at first, he's there to make money for his family. He just can't bear the idea of being poor in England. So he's off to get money. And in the very beginning of the game, he literally will kill people for money, and then he'll complain about not getting enough money."

Latest Videos From Assassin's Creed Black Flag Resynced: World Premiere Trailer - YouTube Assassin's Creed Black Flag Resynced: World Premiere Trailer - YouTube Watch On

The lead concludes on Edward: "And he's all about money, and that's very interesting because it creates this fundamental tension with the character as he starts to learn these assassin things."

This "interesting" background and setting feed into the "mix" that Knight says Black Flag Resynced boasts – the elements that make it different than other pirate games, such as Skull and Bones, Sea of Thieves, or Windrose.

It's "the assassin game and the pirate game at the same time," put simply. "It's only by doing both of those that you get that unique mixture that forms Edward's story."

As a fan of the 2013 original myself, I can certainly see what Knight means – most other pirate games are online, combat and PvP-heavy experiences, while Black Flag feels like its own sort of title that combines features and factors that make various genres fun.

Here's hoping that, come Assassin's Creed Black Flag Resynced, everyone understands what the director is getting at with the whole "unique mixture" statement – and thankfully, there's not long left to wait until its July 9 release date.

Assassin's Creed Black Flag Resynced creative lead says "the world of the Caribbean is a little bit more dense" compared to Shadows' take on Japan.

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Anna Koselke
Anna KoselkeStaff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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