Arc Raiders dev thinks yesterday's niche "can become mainstream tomorrow," and today's extraction shooters are simply "easier to step into"
Extraction shooters are hotter than ever. What began as a niche subgenre with a single top dog (Escape from Tarkov) is thriving into an entire ecosystem that can seemingly sustain a bunch of similar games, including Arc Raiders, Marathon, and more. One Embark Studios developer reckons the once-niche is now booming because new entrants are designed to be "easier to step into."
In an interview with GamesRadar+ about the new slate of PvPvE extraction shooters, Arc Raiders' design director Virgil Watkins says multiplayer games "absolutely can be a difficult space to break into" because "the bar is extremely high" for live service titles. Players have already sunk sometimes hundreds, sometimes thousands of hours into a select few experiences, "so anything new really has to earn its place."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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