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All character attributes in Everything is Crab explained

Evolution rogue-lite title Everything is Crab puts you in the shoes of Darwin, and several attributes determine how your character functions. While the value of these attributes will change throughout the course of your run, their core nature stays the same.
This guide will explain all of them so that you can prepare accordingly for your run.
Table of contents
All Darwin stats in Everything is Crab explained
Darwin will always have two key categories of stats. The first set represents the main attributes, and the table below has a brief explanation about how they work.
Key stats
| Attribute | How it works |
|---|---|
| Physical | Determines how much damage you deal with your physical attacks. |
| Ability | Determines how much damage you deal with your Ability effects. These are typically those attacks that allow you to do damage from range. |
| Max HP | The maximum health of Darwin. If you lose health, you can always heal yourself. |
| Social | You influence animals within your range. |
| Speed | Determines how fast/slow you're moving on the map. The higher the speed, the faster you move. |
There's a whole bunch of secondary stats that also affect your run.
Secondary stats
| Attribute | How it Works |
|---|---|
| Damage | Determines the damage from your attacks. |
| Cooldowns | Determines how long it takes for his abilities to recharge. |
| Attack Area | The radius of Darwin's attacks. |
| Size | Determines Darwin's size. This can be increased or reduced with Evolutions. |
| Regeneration | Determines the rate at which Darwin heals his lost health. |
| Plating | Determines how much armor and protection Darwin has. |
| Damage Resistance | Resistance towards any incoming damage. |
| Poison Resistance | Resistance towards incoming poison attempts. |
| Dodge | Determines the chances of Darwin successfully dodging an attack. |
| Heat Adaptation | Determines how well Darwin can manage the heat in hot biomes. |
| Cold Adaptation | Determines how well Darwin can manage the chill in cold biomes. |
| Food Progress | Determines the rate at which Darwin develops from consuming different food items. |
| Feeding Speed | Determines the rate at which you consume food items. |
| Feeding Distance | Determines how close you need to be to consume a food. |
| Terrain Adaptation | Determines how effective Darwin is in any terrain. |
| Senses | Allows Darwin to perceive incoming threats and feeding opportunities. |
The post All character attributes in Everything is Crab explained appeared first on Destructoid.
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